Codex Legion of the Damned

By BobK

This codex is based off the one released in White Dwarf 260, with updates to take into account the changes between 3rd and 5th ed. The rules for representing the legion of the damned have changed so much since their list was first made in 2nd ed. That it’s been decided that rather than try to make a list that resembles all of the predecessors to some extent, it’d be best to look at them in context as they are now and work from there. At present the legion of the damned are only available as an Elites choice in the marine codex, in the form of a modified tactical squad. It seems, given that the squad has 2 attacks each, Ld 10 and similar options to veterans, that the legion of the damned squads that intervene in space marine battles are veterans. This ties in with the cursed founding being cut off from supplies and prevented from taking scouts, as the special ammunition used by sternguard veterans is probably manufactured at great cost in materiel or perhaps requires outside help since chaos marines do not have access to it.

 

Allies: Treat as Space Marines when determining which allies may be taken.

Special Rules:

Outcasts: Cursed Founding chapters may not take any allies from the Inquisition codexes and cannot use Drop Pods.

Aid Unlooked For: Every model in the army has the Aid Unlooked For rule from p95 of the Space Marine Codex. In addition, when deploying the army, split it into 2 groups. Choose 1 group to be deployed first then roll a D6. On a 1 or 2 the other group must be deployed first instead. The first group to be deployed all arrives on Turn 1, with the other group arriving by deep strike as reserves with each unit rolled for separately to determine when each one arrives.

Incorporeal: All vehicles in the army gain a 4+ invulnerable save and move as if Slow & Purposeful. If wishing to move up to 12″ double the distance rolled on the slow and purposeful dice, if wishing to move up to 18″ triple it instead, and if wishing to move up to 24″ quadruple the distance rolled. Note that although they are as slow as if they were moving through difficult terrain, they do not need to test to see if this normal movement immobilises them unless actually moving through difficult terrain. Points have been amended to take this into account.

Note that  bikers and jump infantry only take dangerous terrain tests due to moving as if in difficult terrain if the squad is actually in difficult terrain.

 

HQ

HQ: Space Marine Chapter Master 145 Points

Same as codex space marines (p131) except that:

Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 7.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Storm bolters cost +5pts.

Combi-weapons cost +20pts (+10pts if wearing terminator armour).

Terminator armour and artificer armour do not confer a 2+ save.

HQ: Honour Guard Squad 145 Points

Same as codex space marines (p131) except that:

They are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.

The chapter champion has WS 6.

They cost 45pts/model.

HQ: Space Marine Captain 120 Points

Same as codex space marines (p132) except that:

Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 7.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Storm bolters cost +5pts.

Combi-weapons cost +20pts (+10pts if wearing terminator armour).

Terminator armour and artificer armour do not confer a 2+ save.

HQ: Command Squad 165 Points

Same as codex space marines (p132) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The company champion has WS 6.

Storm bolters cost +5pts, flamers cost +10pts, meltaguns cost +20pts and combi-weapons cost +20pts.

If riding bikes roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

HQ: Space Marine Librarian 120 Points

Same as codex space marines (p133) except that:

Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 6.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Storm bolters cost +5pts.

Combi-weapons cost +30pts (+10pts if wearing terminator armour).

Terminator armour does not confer a 2+ save.

HQ: Space Marine Chaplain 120 Points

Same as codex space marines (p133) except that:

Has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 6.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Storm bolters cost +5pts.

Combi-weapons cost +30pts (+10pts if wearing terminator armour).

Terminator armour does not confer a 2+ save.


HQ: Master of the Forge 120 Points

Same as codex space marines (p133) except that:

Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 5.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Conversion beamers cost +40pts.

Storm bolters cost +5pts.

Combi-weapons cost +20pts.

Only has the invulnerable save.

May not have servitors.

 

ELITES

Elites: Veteran Squad

Same as Legion of the Damned Squad from p138 of the Space Marine Codex.

Elites: Abominations 135 Points

Abomination: WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+

Unit Composition: 5 Abominations

Unit Type: Infantry

Wargear: Frag grenades, Krak grenades, Bolt pistol, Bolter, Power armour

They have a 3+ invulnerable save and are Slow and Purposeful.

Special Rules: Fearless, Combat Tactics, Death Spasm

Death Spasm: When in close combat, rolls of 6 to hit grant the Abomination another attack, to be resolved immediately, and rolls of 1 to hit are resolved against the Abomination’s own unit.

Options:
• May include up to 5 additional Abominations for +27pts/Model.

Transport: The squad may select a Rhino or Razorback as a dedicated transport vehicle. except that:

Elites: Terminator Squad 225 Points

Same as codex space marines (p136) except that:

They have Ld 10, are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.

The terminator sergeant has WS 5.

They cost 45pts/model.

Heavy flamers cost +10pts.

Assault cannons cost +60pts.

Cyclone missile launchers cost +60pts.

Terminator armour does not confer a 2+ save.


Elites: Terminator Assault Squad 225 Points

Same as codex space marines (p136) except that:

They have Ld 10, are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.

The terminator sergeant has WS 5.

They cost 45pts/model.

Terminator armour does not confer a 2+ save.


Elites: Venerable Dreadnought 195 Points

Elites: Dreadnought 135 Points

Elites: Ironclad Dreadnought 170 Points

Elites: Techmarine 70 Points

Same as codex space marines (p138) except that:

Has Ld 10, is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 5.

If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Storm bolters cost +5pts.

Combi-weapons cost +20pts.

Only has the invulnerable save.

May not have servitors.

 

TROOPS

Troops: Tactical Squad 140 Points

Same as codex space marines (p134) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The space marine sergeant has WS 5.

They cost 26pts/model.

Meltaguns cost +10pts, plasma guns cost +20pts, plasma cannons cost +10pts, and lascannons cost +20pts.

Storm bolters cost +20pts.

Combi-weapons cost +20pts.

May not select a Razorback as a dedicated transport vehicle.

 

FAST ATTACK

Fast Attack: Assault Squad 150 Points

Same as codex space marines (p139) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The space marine sergeant has WS 5.

They cost 28pts/model.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.

Flamers cost +20pts/model.

May not select a Razorback as a dedicated transport vehicle.

Fast Attack: Vanguard Veteran Squad 175 Points

Same as codex space marines (p139) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The space marine sergeant has WS 5.

They cost 30pts/model.

If equipped with a jump pack roll for slow and purposeful and double the distance rolled.


Fast Attack: Land Speeder Squadron 70 Points

Same as codex space marines (p139) except that:

Only 1 Land Speeder may be taken.

Fast Attack: Space Marine Bike Squad 120 Points

Same as codex space marines (p140) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The biker sergeant has WS 5.

They cost 35pts/model.

When moving roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Flamers cost +10pts, meltaguns cost +20pts and plasma guns cost +30pts.

Multi-meltas cost +20pts.

Combi-weapons cost +20pts.

Fast Attack: Attack Bike Squad

Same as codex space marines (p140) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

They cost 50pts/model.

When moving roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.

Multi-meltas cost +20pts.

 

HEAVY SUPPORT

Heavy Support: Devastator Squad 140 Points

Same as codex space marines (p142) except that:

They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.

The space marine sergeant has WS 5.

They cost 26pts/model.

Heavy bolters, multi-meltas & missile launchers cost +30pts, plasma cannons cost +50pts and lascannons cost +70pts.

Combi-weapons cost +20pts.

Storm bolters cost +20pts.

May not select a Razorback as a dedicated transport vehicle.


Heavy Support: Thunderfire Cannon 120 Points

Same as codex space marines (p142) except that:

Has Ld 10, is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.

Has WS 5.

Only has the invulnerable save.

May not have servitors.

Heavy Support: Land Raider 290 Points

Heavy Support: Land Raider Crusader 290 Points

Heavy Support: Land Raider Redeemer 280 Points

Heavy Support: Predator 95 Points

Heavy Support: Whirlwind 110 Points

Heavy Support: Vindicator 150 Points

 

TRANSPORT

Dedicated Transport Vehicle: Rhino 60 Points

Dedicated Transport Vehicle: Razorback 65 Points

Leave a reply?