Codex Adeptus Mechanicus

By BobK 

This codex is based off the countless mentions of the adeptus mechanicus throughout the history of 40k. From its handful of units in the pamphlet that came with the 2nd ed. boxed set to its current incarnation as part of the imperial guard list, the adeptus mechanicus has deserved a codex for years. Hopefully those of you who are fans of the cyborg priests will be satisfied by this incarnation of their codex. It uses mostly vehicles as you would expect to form the bulk of the list, as no army should have as many imperial vehicles as this army that actually manufactures them. I’ve made the revered rule in order to make them more survivable, since other attempts at vehicle armies have struggled to find ways to avoid being slaughtered by armies with multiple lance weapons and the damage modifier seemed a good way of giving them a fighting chance to organise some resistance in case they get blitzed by a powerful anti-mech force rather than being wiped out in one go. It also buys time for the techpriests to try and fix them. The weakness of the army lies in its lack of infantry and somewhat vulnerable scoring units, so unusually the Troops have to support the specialist units, particularly the techpriest enginseers.

Electro priests used to have a crazily high strength in previous incarnations but since other electrical attacks have it at around S 3 it made more sense to keep them in line with the ork runtherd’s weapon and to make them poisoned attacks, with the voltage adjusted to suit the target. Treat the save as invulnerable just like with arco-flagellants due to the blinding speed and they make for the perfect anti-monstrous creature unit.

The heavy combat servitors are based off the kill-team boss mentioned in a WD that used an ogre as a base and stuck some dreadnought power fists on his arms. This unit isn’t really supposed to provide close combat support, just to buy time for the vehicles to escape should the army be trapped.

It’s assumed that some units have BS 3 and others have BS 4 because some are manned by tech-guard and others by techpriests or tech-adepts. If they were made BS 4 as standard that could make things complicated when dealing with the points costs, especially with forge world models.

“There is no way in which the fully realised sentience of a machine could not be of benefit to us. As it is, the Machine Spirit is revered, yet in permanent bondage, its full potential shackled by petty fears. I seek to terminate this state of affairs.”
Extract from intercepted Astropathic communiqué of unknown origin

Allies: Treat as Imperial Guard when determining which allies may be taken.

Special Rules: Forge World: All vehicles may be taken as a squadron of 1-3.

In addition, any imperial vehicle not included in this codex (such as those made by forge world) may also be taken as part of the army, although vehicles not available to the imperial guard become Elites choices and Grey Knight vehicles, Dreadnoughts & Penitent Engines may not be taken, as these require abilities or parts that the Adeptus Mechanicus cannot replicate.

Vehicle Upgrade: Revered:

All vehicles in an adeptus mechanicus army may take the Revered upgrade to represent it being an ancient and extremely well-maintained artefact under the constant care of a personal techpriest. Vehicles with the Revered upgrade have an additional -1 when rolling on the damage table for them. The cost of the upgrade depends on the armour of the vehicle (after any modifications which affect armour value).

Vehicle’s Front Armour

10

11

12

13

14 (just Front Armour)

14 (on Front and Side Armour)

Revered Upgrade Cost

5pts

10pts

15pts

20pts

25pts

30pts

Vehicles with structure points taken as part of an adeptus mechanicus apocalypse army are an exception to this as their parts are too rare and their technology too misunderstood to be constantly kept in peak condition.

The cost of the vehicles’ Revered upgrade has been included in the points costs for the vehicles already mentioned in this codex.

 

HQ

HQ: Arch-Magos 85 Points

WS 3 BS 4 S 3 T 5 W 2 I 3 A 2 Ld 10 Sv 2+

Unit Type: Infantry

Wargear: Artificer armour, mechadendrites, laspistol, power weapon, servo-arm, frag and krak grenades

Special Rules: Fearless, Blessings of the Omnissiah, Extensive Bionics

Options:
• May have servitors and upgrade them in the same way as normal techpriests.
• May replace laspistol and/or power weapon with a bolt pistol/boltgun for +2pts, hellpistol or storm bolter for +5pts, combi-flamer, -melta, -plasma, plasma pistol, lightning claw or power fist for +10pts or storm shield, thunder hammer or inferno pistol for +15pts.
• May have melta bombs for +5pts.

Mechadendrites: May make 2 repair rolls when attempting to repair a vehicle. Both repair attempts can be on the same vehicle or on 2 different vehicles provided that both vehicles are in base contact.

Extensive Bionics: Has a 5+ invulnerable save.


HQ: Master of the Forge
 

Same as codex space marines (p133) except that:

Does not have the Lord of the Armoury rule.

If no bike is taken may take a Chimera, Rhino, Razorback or Drop Pod as a Transport.

 

ELITES

Elites: Electro Priests 14 Points/model

WS 4 BS 0 S 3 T 3 W 1 I 3 A 2 Ld 9 Sv 4+

Composition: 5-10 Electro Priests

Unit Type: Infantry

Wargear: None

Special Rules: Poisoned Attacks, Invulnerable Save, Fearless, Fleet, Charged

Charged: May not be transported.

Elites: Techmarine

Same as codex space marines (p138) except that:

If no bike is taken then the techmarine may have a Thunderfire Cannon for +50pts.

If no bike is taken may take a Chimera, Rhino, Razorback or Drop Pod as a Transport.

Elites: Heavy Combat Servitors 140 Points

Same as ogryn squad from codex imperial guard (p94) except that:

Instead of being led by an ogryn bone ‘ead the squad is led by a techpriest enginseer.

The squad does not have Furious Charge or Stubborn.

The squad has the Mindlock and Relentless special rules, Ld 8 and a 4+ save.

Up to 2 heavy combat servitors may replace their ripper guns with a heavy bolter for +25pts or a multi-melta or plasma cannon for +35pts.

Elites: Land Speeder Squadron

Same as codex space marines (p139)

Elites: Land Speeder Storm Squadron

Same as codex space marines (p141) except that:

It can carry tech-guard and techpriest enginseers.

Elites: Land Raider Squadron

Same as codex space marines (p142)

Elites: Land Raider Crusader Squadron

Same as codex space marines (p142)

Elites: Land Raider Redeemer Squadron

Same as codex space marines (p143)

Elites: Predator Squadron

Same as codex space marines (p143)

Elites: Whirlwind Squadron

Same as codex space marines (p143)

Elites: Vindicator Squadron

Same as codex space marines (p143)

Elites: Baal Predator Squadron

Same as codex blood angels (p24)

Elites: Immolator Squadron

Same as codex witch hunters (p36)

Elites: Exorcist Squadron

Same as codex witch hunters (p36)

 

TROOPS

Troops: Tech-Guard 80 Points

Same as Storm Trooper Squad from codex imperial guard (p95) except that:

Additional storm troopers cost +15pts/model.

They do not have Special Operations.

They may take either a Chimera, Rhino, Razorback or Drop Pod as a Transport.

Troops: Techpriest Enginseer

Same as codex imperial guard (p93) except that:

May take either a Chimera, Rhino, Razorback or Drop Pod as a Transport.

 

FAST ATTACK

Fast Attack: Scout Sentinel Squadron

Same as codex imperial guard (p100)

Fast Attack: Armoured Sentinel Squadron

Same as codex imperial guard (p100)

Fast Attack: Hellhound Squadron

Same as codex imperial guard (p101)

Fast Attack: Valkyrie Assault Carrier Squadron

Same as codex imperial guard (p101)

Fast Attack: Vendetta Gunship Squadron

Same as codex imperial guard (p101)

 

HEAVY SUPPORT

Heavy Support: Siege Enginseer

Same as techpriest enginseer from codex imperial guard (p93) except that:

Up to 5 servitors may replace their arms with heavy weapons.

May take either a Chimera, Rhino, Razorback or Drop Pod as a Transport.


Heavy Support: Leman Russ Squadron

Same as codex imperial guard (p102)

Heavy Support: Hydra Flak Tank Battery

Same as codex imperial guard (p102)

Heavy Support: Ordnance Battery

Same as codex imperial guard (p103)

Heavy Support: Manticore Rocket Launcher Battery

Same as codex imperial guard (p103)

Heavy Support: Deathstrike Missile Launcher Battery

Same as codex imperial guard (p103)

 

TRANSPORT


Dedicated Transport Vehicle: Chimera

Same as codex imperial guard (p99)

Dedicated Transport Vehicle: Rhino

Same as codex space marines (p135)

Dedicated Transport Vehicle: Razorback

Same as codex space marines (p135)

Dedicated Transport Vehicle: Drop Pod

Same as codex space marines (p135)

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