Codex Lost and the Damned

By BobK and Keats

This codex is based off the original Lost and the Damned codex, with updates to take into account the changes to the imperial guard’s layout and the new units, as well as to take the focus away from the marines side of chaos. It seems likely that the original list was padded out with allied choices from the chaos space marine codex in order to enable players to collect a playable army in time for the Eye of Terror campaign, so now that latd players have had enough time to collect a full army, various marine units have been removed and replaced by many more non-marine units. The list is also designed so that players can represent a mutant cohort containing just mutants, or a traitor guard regiment, or just a random assortment of chaos degenerates assembled together under the leadership of a powerful warlord. Such a list is deliberately set up to be very diverse and unpredictable, without containing anything that could be considered too powerful.

 

Allies: Treat as Chaos Space Marines when determining which allies may be taken.

 

HQ

HQ: Fabius Bile

Same as codex chaos space marines (p90)

Unique

HQ: Huron Blackheart

Same as codex chaos space marines (p90)

Unique

HQ: Chaos Lord

Same as codex chaos space marines (p92)

HQ: Chaos Sorcerer

Same as codex chaos space marines (p93)

HQ: Traitor General

Same as company command squad from imperial guard (p90) except that:

The Traitor General is not accompanied by any veterans or regimental advisors.

Costs 30pts.

May infiltrate.

Is an Independent Character.

Has Krak grenades.

May purchase carapace armour and/or camo cloaks for +2pts each.

May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.

May replace his close combat weapon with a daemon weapon for +25pts.

May carry a personal icon for +5pts.

May be given wings for +20pts or a daemonic steed for +30pts.

HQ: Rogue Psyker

Same as codex witch hunters (p40) except that:

May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.

May replace one or more powers with Doombolt for +5pts, Bolt of Change (if psyker has mark of Tzeentch) for +10pts, Nurgle’s Rot (if psyker has mark of Nurgle) for +15pts, Lash of Submission (if psyker has mark of Slaanesh) for +20pts, or Warptime, Wind of Chaos or Gift of Chaos for +25pts.

May carry a personal icon for +5pts.

May be given wings for +20pts or a daemonic steed for +30pts.

HQ: Mutant Warlord

Costs 85 Points

WS 5 BS 2 S 5 T 5 W 5 I 5 A 4 Ld 9 Sv 5+

Unit Type: Infantry

Wargear: Close combat weapon

Special Rules: Independent Character, 5+ Invulnerable save

Options:
• Replace close combat weapon with power weapon for +15 points or daemon weapon for +50 points.
• Take lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take firearm for +5 points or flamer or heavy stubber for +10 points.
• Take scaly skin (reducing Initiative to 4 and increasing Save to 4+) for +10 points.
• Take personal icon for +5 points.
• Take wings for +25 points.
• May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.

HQ: Mutant Magus

Costs 55 Points.

WS 4 BS 3 S 3 T 4 W 3 I 4 A 4 Ld 9 Sv 5+

Unit Type: Infantry

Wargear: Force weapon & close combat weapon, Frag grenades, Krak grenades

Special Rules: Independent Character, Psyker, 5+ Invulnerable save

Options:
• Must take one of the following powers (two if given the mark of Tzeentch): Doombolt for +5 points, Warptime for +25 points, Wind of Chaos for +25 points, Gift of Chaos for +25 points, Nurgle’s Rot (if magus has mark of Nurgle) +15 points, Bolt of Change (if magus has mark of Tzeentch) +15 points, Lash of Submission (if magus has mark of Slaanesh) +20 points.
• May replace close combat weapon with lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take melta bombs for +5 points.
• Take personal icon for +5 points.
• Take familiar for +5 points.
• Take wings for +20 points, or daemonic steed for +30 points.
• Take Bloated for +5 points, Burly/brawny/goatheaded for +5 points, Horrifying/hypnotic/brightly coloured for +5 points, or Leaping/floating (may not be taken with wings or daemonic steed) for +10 points.
• May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.

 

ELITES

Elites: Big Mutants

Same as ogryn squad from codex imperial guard (p94) except that:

They cost 45pts/model.

They are armed with a 2-handed close combat weapon instead of a ripper gun (+2 Strength in close combat).

May be Bloated, Burly/brawny/goatheaded or Horrifying/hypnotic/brightly coloured for +5 points/model.

May purchase a chaos icon at the following points cost: Chaos Glory: +10pts, Khorne: +30pts, Tzeentch: +40pts, Nurgle: +50pts, Slaanesh: +20pts.

The bone’ead is called a big boss.

Elites: Possessed Traitors

Cost 12 Points/Model.

Possessed Agitator: WS 3 BS 3 S 4 T 3 W 2 I 3 A 3 Ld 8 Sv 5+

Possessed Traitor: WS 3 BS 3 S 4 T 3 W 1 I 3 A 2 Ld 7 Sv 5+

Unit Composition: 5-20 Possessed Traitors

Unit Type: Infantry

Wargear: Close combat weapon

Special Rules: Infiltrate, Fearless, 5+ Invulnerable save, Daemonkin

Options:
• 1 Possessed Traitor may be upgraded to a Possessed Agitator for +15 points.
• 1 Possessed Traitor may be given one of the following icons: Chaos Glory for +10 pts, Khorne for +25 pts, Tzeentch for +35 pts, Nurgle for +45 pts, Slaanesh for +20 pts.

Elites: Possessed Mutants

Cost 10 Points/Model.

Possessed Mutant Boss: WS 3 BS 2 S 4 T 4 W 2 I 3 A 4 Ld 9 Sv 5+

Possessed Mutant: WS 3 BS 2 S 4 T 4 W 1 I 3 A 3 Ld 8 Sv 5+

Unit Composition: 5-20 Possessed Mutants

Unit Type: Infantry

Wargear: Close combat weapon

Special Rules: Blessings of the gods, Fearless, 5+ Invulnerable save, Daemonkin

Options:
• 1 Possessed Mutant may be upgraded to a Possessed Mutant Boss for +15 points.
• 1 Possessed Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +25 pts, Tzeentch for +30 pts, Nurgle for +35 pts, Slaanesh for +15 pts.

Elites: Chaos Space Marines

Same as codex chaos space marines (p96)

Elites: Veteran Traitors

Same as codex witch hunters (p41) except that:

Veteran Traitors cost 9 points/model.

They have BS 4 & Ld 7.

Instead of only 1 model being able to upgrade to a flamer, meltagun etc., 3 models may do so. In addition, one of these models may upgrade their weapon to a heavy flamer instead for +20pts.

May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +25pts, Tzeentch: +30pts, Nurgle: +35pts, Slaanesh: +15pts.

The Agitator may be equipped with melta bombs for +5 points.

The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.

The Agitator may be equipped with a close combat weapon for free, a power weapon for +10 points, or a power fist for +15 points.

May purchase one of the doctrines from the Veteran Squad entry from codex imperial guard.

 

TROOPS

Troops: Traitors

Same as codex witch hunters (p41) except that:

Traitors cost 7 points/model.

May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.

The Agitator may be equipped with melta bombs for +5 points.

The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.

The Agitator may be equipped with a close combat weapon for free or a power weapon for +10 points.

Troops: Mutants

Same as codex witch hunters (p41) except that:

They cost 6 pts/model.

1 Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +20 pts, Tzeentch for +25 pts, Nurgle for +30 pts, Slaanesh for +15 pts.

The Mutant Boss may be equipped with melta bombs for +5 points.

The Mutant Boss may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.

The Mutant Boss may be equipped with a close combat weapon for free or a power weapon for +10 points.


Troops: Plague Zombies

WS 2 BS 0 S 3 T 3 W 1 I 2 A 1 Ld 7 Sv 5+ 5 Points/model

Squad Size: 15-30

Unit Type: Infantry

Weapons: 1 close combat weapon.

Special Rules: Feel No Pain, Slow & Purposeful, Fearless.

Troops: Gibbering Hordes

WS 3 BS 0 S 3 T 3 W 3 I 3 A 3 Ld 7 Sv 5+ 10 Points/model

Squad Size: 3-10

Unit Type: Infantry

Weapons: Claws & Teeth

Do not count as a scoring unit.

Special Rules: Invulnerable, Swarm, Fearless

 

FAST ATTACK

Fast Attack: Chaos Hounds

WS 4 BS 0 S 4 T 4 W 1 I 4 A 2 Ld 7 Sv – 10 Points/model

Squad Size: 5-10

Unit Type: Beasts

Weapons: Teeth

Fast Attack: Scout Sentinel

Same as scout sentinel squadron from imperial guard (p100) except that:

Only 1 sentinel may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Fast Attack: Armoured Sentinel

Same as armoured sentinel squadron from imperial guard (p100) except that:

Only 1 sentinel may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Fast Attack: Rough Rider Squad

Same as imperial guard (p100) except that:

May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.

Fast Attack: Traitor Recon

Same as hellhound squadron from imperial guard (p101) except that:

Only 1 hellhound/ devil dog/ bane wolf may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Fast Attack: Valkyrie Assault Carrier

Same as valkyrie assault carrier squadron from imperial guard (p101) except that:

Only 1 valkyrie assault carrier may be taken.

May be given Daemonic Possession for +20pts.

Fast Attack: Vendetta Gunship

Same as vendetta gunship squadron from imperial guard (p101) except that:

Only 1 vendetta gunship may be taken.

May be given Daemonic Possession for +20pts.

Fast Attack: Chaos Spawn

Same as codex chaos space marines (p99)

 

HEAVY SUPPORT

Heavy Support: Obliterator Cult

Same as codex chaos space marines (p100)

Heavy Support: Chaos Defiler

Same as codex chaos space marines (p101)


Heavy Support: Traitor Tank

Same as leman russ squadron from imperial guard (p102) except that:

Only 1 leman russ battle tank/ exerminator/ vanquisher/ eradicator/ demolisher/ punisher/ executioner may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Heavy Support: Hydra Flak Tank

Same as hydra flak tank battery from imperial guard (p102) except that:

Only 1 hydra flak tank may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Heavy Support: Traitor Ordnance

Same as ordnance battery from imperial guard (p103) except that:

Only 1 basilisk/ medusa/ colossus/ griffon may be taken.

May be given Daemonic Possession for +20pts.

May be given a Dirge Caster for +5pts.

Heavy Support: Giant Chaos Spawn

Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse

Heavy Support: Spined Chaos Beast

Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse


Heavy Support: Mutant Monstrosity

Same as Giant Lizard from Creature Feature I

http://uk.games-workshop.com/warhammer40000/creature-feature/4/

 

TRANSPORT

Dedicated Transport Vehicle: Chimera

Same as codex imperial guard (p99) except that:

May be given Daemonic Possession for +20pts.

 

SUMMONED DAEMONS

HQ: 0-1 Summoned Greater Daemon

Same as codex chaos space marines (p102)

Troops: Summoned Lesser Daemons

Same as codex chaos space marines (p102)

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