Codex Lost and the Damned
By BobK and Keats
This codex is based off the original Lost and the Damned codex, with updates to take into account the changes to the imperial guard’s layout and the new units, as well as to take the focus away from the marines side of chaos. It seems likely that the original list was padded out with allied choices from the chaos space marine codex in order to enable players to collect a playable army in time for the Eye of Terror campaign, so now that latd players have had enough time to collect a full army, various marine units have been removed and replaced by many more non-marine units. The list is also designed so that players can represent a mutant cohort containing just mutants, or a traitor guard regiment, or just a random assortment of chaos degenerates assembled together under the leadership of a powerful warlord. Such a list is deliberately set up to be very diverse and unpredictable, without containing anything that could be considered too powerful.
Allies: Treat as Chaos Space Marines when determining which allies may be taken.
HQ
HQ: Fabius Bile
Same as codex chaos space marines (p90)
Unique
HQ: Huron Blackheart
Same as codex chaos space marines (p90)
Unique
HQ: Chaos Lord
Same as codex chaos space marines (p92)
HQ: Chaos Sorcerer
Same as codex chaos space marines (p93)
HQ: Traitor General
Same as company command squad from imperial guard (p90) except that:
The Traitor General is not accompanied by any veterans or regimental advisors.
Costs 30pts.
May infiltrate.
Is an Independent Character.
Has Krak grenades.
May purchase carapace armour and/or camo cloaks for +2pts each.
May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.
May replace his close combat weapon with a daemon weapon for +25pts.
May carry a personal icon for +5pts.
May be given wings for +20pts or a daemonic steed for +30pts.
HQ: Rogue Psyker
Same as codex witch hunters (p40) except that:
May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.
May replace one or more powers with Doombolt for +5pts, Bolt of Change (if psyker has mark of Tzeentch) for +10pts, Nurgle’s Rot (if psyker has mark of Nurgle) for +15pts, Lash of Submission (if psyker has mark of Slaanesh) for +20pts, or Warptime, Wind of Chaos or Gift of Chaos for +25pts.
May carry a personal icon for +5pts.
May be given wings for +20pts or a daemonic steed for +30pts.
HQ: Mutant Warlord
Costs 85 Points
WS 5 BS 2 S 5 T 5 W 5 I 5 A 4 Ld 9 Sv 5+
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Independent Character, 5+ Invulnerable save
Options:
• Replace close combat weapon with power weapon for +15 points or daemon weapon for +50 points.
• Take lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take firearm for +5 points or flamer or heavy stubber for +10 points.
• Take scaly skin (reducing Initiative to 4 and increasing Save to 4+) for +10 points.
• Take personal icon for +5 points.
• Take wings for +25 points.
• May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.
HQ: Mutant Magus
Costs 55 Points.
WS 4 BS 3 S 3 T 4 W 3 I 4 A 4 Ld 9 Sv 5+
Unit Type: Infantry
Wargear: Force weapon & close combat weapon, Frag grenades, Krak grenades
Special Rules: Independent Character, Psyker, 5+ Invulnerable save
Options:
• Must take one of the following powers (two if given the mark of Tzeentch): Doombolt for +5 points, Warptime for +25 points, Wind of Chaos for +25 points, Gift of Chaos for +25 points, Nurgle’s Rot (if magus has mark of Nurgle) +15 points, Bolt of Change (if magus has mark of Tzeentch) +15 points, Lash of Submission (if magus has mark of Slaanesh) +20 points.
• May replace close combat weapon with lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take melta bombs for +5 points.
• Take personal icon for +5 points.
• Take familiar for +5 points.
• Take wings for +20 points, or daemonic steed for +30 points.
• Take Bloated for +5 points, Burly/brawny/goatheaded for +5 points, Horrifying/hypnotic/brightly coloured for +5 points, or Leaping/floating (may not be taken with wings or daemonic steed) for +10 points.
• May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.
ELITES
Elites: Big Mutants
Same as ogryn squad from codex imperial guard (p94) except that:
They cost 45pts/model.
They are armed with a 2-handed close combat weapon instead of a ripper gun (+2 Strength in close combat).
May be Bloated, Burly/brawny/goatheaded or Horrifying/hypnotic/brightly coloured for +5 points/model.
May purchase a chaos icon at the following points cost: Chaos Glory: +10pts, Khorne: +30pts, Tzeentch: +40pts, Nurgle: +50pts, Slaanesh: +20pts.
The bone’ead is called a big boss.
Elites: Possessed Traitors
Cost 12 Points/Model.
Possessed Agitator: WS 3 BS 3 S 4 T 3 W 2 I 3 A 3 Ld 8 Sv 5+
Possessed Traitor: WS 3 BS 3 S 4 T 3 W 1 I 3 A 2 Ld 7 Sv 5+
Unit Composition: 5-20 Possessed Traitors
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Infiltrate, Fearless, 5+ Invulnerable save, Daemonkin
Options:
• 1 Possessed Traitor may be upgraded to a Possessed Agitator for +15 points.
• 1 Possessed Traitor may be given one of the following icons: Chaos Glory for +10 pts, Khorne for +25 pts, Tzeentch for +35 pts, Nurgle for +45 pts, Slaanesh for +20 pts.
Elites: Possessed Mutants
Cost 10 Points/Model.
Possessed Mutant Boss: WS 3 BS 2 S 4 T 4 W 2 I 3 A 4 Ld 9 Sv 5+
Possessed Mutant: WS 3 BS 2 S 4 T 4 W 1 I 3 A 3 Ld 8 Sv 5+
Unit Composition: 5-20 Possessed Mutants
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Blessings of the gods, Fearless, 5+ Invulnerable save, Daemonkin
Options:
• 1 Possessed Mutant may be upgraded to a Possessed Mutant Boss for +15 points.
• 1 Possessed Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +25 pts, Tzeentch for +30 pts, Nurgle for +35 pts, Slaanesh for +15 pts.
Elites: Chaos Space Marines
Same as codex chaos space marines (p96)
Elites: Veteran Traitors
Same as codex witch hunters (p41) except that:
Veteran Traitors cost 9 points/model.
They have BS 4 & Ld 7.
Instead of only 1 model being able to upgrade to a flamer, meltagun etc., 3 models may do so. In addition, one of these models may upgrade their weapon to a heavy flamer instead for +20pts.
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +25pts, Tzeentch: +30pts, Nurgle: +35pts, Slaanesh: +15pts.
The Agitator may be equipped with melta bombs for +5 points.
The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Agitator may be equipped with a close combat weapon for free, a power weapon for +10 points, or a power fist for +15 points.
May purchase one of the doctrines from the Veteran Squad entry from codex imperial guard.
TROOPS
Troops: Traitors
Same as codex witch hunters (p41) except that:
Traitors cost 7 points/model.
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.
The Agitator may be equipped with melta bombs for +5 points.
The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Agitator may be equipped with a close combat weapon for free or a power weapon for +10 points.
Troops: Mutants
Same as codex witch hunters (p41) except that:
They cost 6 pts/model.
1 Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +20 pts, Tzeentch for +25 pts, Nurgle for +30 pts, Slaanesh for +15 pts.
The Mutant Boss may be equipped with melta bombs for +5 points.
The Mutant Boss may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Mutant Boss may be equipped with a close combat weapon for free or a power weapon for +10 points.
Troops: Plague Zombies
WS 2 BS 0 S 3 T 3 W 1 I 2 A 1 Ld 7 Sv 5+ 5 Points/model
Squad Size: 15-30
Unit Type: Infantry
Weapons: 1 close combat weapon.
Special Rules: Feel No Pain, Slow & Purposeful, Fearless.
Troops: Gibbering Hordes
WS 3 BS 0 S 3 T 3 W 3 I 3 A 3 Ld 7 Sv 5+ 10 Points/model
Squad Size: 3-10
Unit Type: Infantry
Weapons: Claws & Teeth
Do not count as a scoring unit.
Special Rules: Invulnerable, Swarm, Fearless
FAST ATTACK
Fast Attack: Chaos Hounds
WS 4 BS 0 S 4 T 4 W 1 I 4 A 2 Ld 7 Sv – 10 Points/model
Squad Size: 5-10
Unit Type: Beasts
Weapons: Teeth
Fast Attack: Scout Sentinel
Same as scout sentinel squadron from imperial guard (p100) except that:
Only 1 sentinel may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Armoured Sentinel
Same as armoured sentinel squadron from imperial guard (p100) except that:
Only 1 sentinel may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Rough Rider Squad
Same as imperial guard (p100) except that:
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.
Fast Attack: Traitor Recon
Same as hellhound squadron from imperial guard (p101) except that:
Only 1 hellhound/ devil dog/ bane wolf may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Valkyrie Assault Carrier
Same as valkyrie assault carrier squadron from imperial guard (p101) except that:
Only 1 valkyrie assault carrier may be taken.
May be given Daemonic Possession for +20pts.
Fast Attack: Vendetta Gunship
Same as vendetta gunship squadron from imperial guard (p101) except that:
Only 1 vendetta gunship may be taken.
May be given Daemonic Possession for +20pts.
Fast Attack: Chaos Spawn
Same as codex chaos space marines (p99)
HEAVY SUPPORT
Heavy Support: Obliterator Cult
Same as codex chaos space marines (p100)
Heavy Support: Chaos Defiler
Same as codex chaos space marines (p101)
Heavy Support: Traitor Tank
Same as leman russ squadron from imperial guard (p102) except that:
Only 1 leman russ battle tank/ exerminator/ vanquisher/ eradicator/ demolisher/ punisher/ executioner may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Hydra Flak Tank
Same as hydra flak tank battery from imperial guard (p102) except that:
Only 1 hydra flak tank may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Traitor Ordnance
Same as ordnance battery from imperial guard (p103) except that:
Only 1 basilisk/ medusa/ colossus/ griffon may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Giant Chaos Spawn
Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse
Heavy Support: Spined Chaos Beast
Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse
Heavy Support: Mutant Monstrosity
Same as Giant Lizard from Creature Feature I
http://uk.games-workshop.com/warhammer40000/creature-feature/4/
TRANSPORT
Dedicated Transport Vehicle: Chimera
Same as codex imperial guard (p99) except that:
May be given Daemonic Possession for +20pts.
SUMMONED DAEMONS
HQ: 0-1 Summoned Greater Daemon
Same as codex chaos space marines (p102)
Troops: Summoned Lesser Daemons
Same as codex chaos space marines (p102)
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